DIJION / Our process
From an idea to a mobile experience
How Dijion approaches understanding, prototyping, building and improving its own mobile applications and games.
1. Clarify the purpose and the user’s context
Dijion was founded in 2026 to develop its own mobile applications and games. Before choosing a technology, we ask who the experience will be valuable to. For an application, define the task. For a game, define the interaction the player may want to repeat.
A useful output is a short problem statement: the person, the situation, the expected value and an unanswered question. This gives our own product development a shared direction.
2. Turn the uncertain decision into a small experiment
A few connected screens may help explore an application flow. A single control and feedback loop may help explore a game. The purpose is to answer a question that could change a decision.
- Question: Can someone understand this step?
- Observation: What action do they choose without assistance?
- Decision: What stays, what becomes simpler and what changes in the next experiment?
3. Develop for real operating conditions
Connection loss, empty content, invalid input, small screens and interruptions belong alongside the normal flow. Distinguishing an operation that started from one that completed is essential to a reliable experience.
Scroll the table horizontally to see all columns.
| Area | Question |
|---|---|
| Flow | Can someone understand where they are and what happens next? |
| Data | Is their input preserved when connectivity drops? |
| Accessibility | Does information rely only on color or motion? |
| Quality | Can the critical task be completed across relevant screens and conditions? |
4. Use feedback to choose the next step
Launch opens another opportunity to learn. A report becomes actionable when it describes the attempted task, device and observed behavior. Interruptions, friction and new ideas require different responses based on their impact on people.
These questions make our approach concrete. The practical guides in Studio Notes provide a starting point for applying them.